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This is an extract from the manual provided with the download from Sourceforge:
1.1 Principles
Conquer the world by conquering each country on the map. A country has a morale which affects battle outcomes, it has armies and one owner. Besides that, every country generates income to let you buy more armies in one of your countries. The income depends on the number of neighbours a coutry has (and of course on game speed and if there is a factor set that multiplies all income.
1.2 Basic actions
Invest (buy armies), move or attack is more or less all you do when youre playing WorDoG. Please notice that after moving to or attacking a country the target country only offers limited options for a certain time (e.g. no immediate attack after movement).
1.3 Politics
Games can run with or without politics. If the creator disabled politcs, the gameplay just consists of buying, moving and attacking. Diplomacy lets the players sign in¬dividual peace treaties for a certain time. Once accepted both players are rewarded with cash. If one player chooses to attack another player despite they signed a peace treaty, he will lose one point of morale in each of his countries (morale cannot fall below 1 though).
1.4 Winning the game
To win a game you need to conquer all countries on the map. The winner is rewarded with ”fame”, points of the number of players which took part in the game.